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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Unleash
your inner engineer and experience the fun of creating your own retro games
with the Electronic Games Lab! This comprehensive kit provides all the
electronic components needed and a detailed, full-color instruction booklet that
guides you through building 20 games such as Tennis and the Wire Maze. No prior
electronics experience is needed, making it perfect for curious minds ages 14
and up. If you want to learn more about the games you build, you can consult
the online materials that break down the technical aspects of each one. Have
fun building, learning about, and playing your own games with this unique set!
~Alex
Publisher's Description of Electronic Games Lab
Build your own retro electronics games including all electronic
components. With this unique kit, you'll build 20 simple retro games
such as "Simon Says" and the wire maze.
The included color instructions booklet shows you how to build each
game, with additional materials available online explaining the
technical aspects of each circuit.
Discover the joy of assembling you own electronic games and then
playing them! No prior experience of electronics and no soldering is
needed.
Requires 3 x AA 1.5V batteries (not included).
This is not a toy. Not suitable for children under 14 years.