Elementary Math Games

SKU
034576
ISBN
9781601449320
Grade 3-5
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
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Description

I am a big fan of Critical Thinking Press products, and this is another good resource to add to your curriculum supplements. Elementary Math Games is a collection of games for the 3rd to 5th grade crowd to help reinforce the math learning that is already taking place with your curriculum. Most games require the use of pencil, paper, a pair of dice, or a game spinner. You will also need access to a random number generator. The front of the book offers some web link suggestions for these. There are 20 games in the book, all reproducible for repeated or group use. Included is a list of materials (including the pages you will need to copy), standards met, an overview of the game, and directions. There are games to practice greater than/less than, practice with the four basic functions, fractions and decimals, odds & evens, and much more. Playing math games not only offers application practice, but they help students with reasoning skills and mental math. Play Math! 152 pgs, p/b. ~ Donna

Publisher's Description of Elementary Math Games

Spark the interest of even the most indifferent math student! There are 20 games in the Grades 3-5 book. The games build number sense, operational fluency, problem-solving strategies and give teachers and parents an alternative method to assess student performance and understanding. The math concepts and skills covered in each game are listed under each game, so teachers can select the appropriate games for the curriculum they are teaching.

Most of the games require only pencil, paper, and a pair of dice or a spinner. Each game has been classroom-tested numerous times and comes with clear, concise instructions and all reproducible master sheets necessary for playing. Instructions include a simple way to play a less challenging variation of the game or a more challenging variation. Instructions also include questions for further discovery, as well as, technology tips and teacher-management tips.

These games are also very helpful assessment tools since students love the games and are not reluctant to ask for help, because it improves their chances of winning the game. It is also common to hear students discuss and share their strategies with their peers. A study of the latest educational research has corroborated that there are a myriad of ways that games help children become proficient math learners.

  • Meaningful situations for the application of mathematical skills
  • Motivation children enjoy playing
  • Positive attitude games reduce the fear of failure and error
  • Increased learning increased interaction between children and more opportunities to test intuitive ideas and problem solving strategies
  • Different levels games allow children to operate at different levels of thinking
  • Assessment children's thinking becomes apparent through actions and decisions they make during a game

Concepts for Grades 3-5
- Number Sense
- Operational Skills
- Place Value
- Decimals
- Fractions
- Characteristics of Numbers: Multiples and Factors, Prime and Composite Numbers, Perfect Squares
- Math Vocabulary and Symbols
- Formulating Math Problem-Solving Strategies

Details
More Information
Product Format:Paperback
Brand:Critical Thinking Company
Grades:3-5
ISBN:9781601449320
Length in Inches:11
Width in Inches:8.5
Height in Inches:0.5
Weight in Pounds:1.2
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