Four Score Card Game

SKU
033476
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$9.99
Description

Fast-paced family game (3-20 players) that teaches number recognition skills. There are four cards for each number from 1-20. These cards show the number depicted four different ways: as a digit, a word, as base ten blocks, and with cross hatches. The goal of each round is to be the first to collect all four versions of a number (a set). The game is easy to learn, and fun for all.

Publisher's Description of Four Score Card Game

Four Score is a fun and fast-paced card game designed to help young learners practice and improve many mathematical, literacy, and life skills. Players are dealt 4 cards and try to pass off cards they don't need while collecting all 4 parts of a number's set. The 4 parts are the number in numerical form, in word form, in tally marks, and in base 10 blocks. The first player to collect all 4 parts wins the hand and 1 point. The first player to earn 4 points is the Four Score winner. Includes an instruction sheet and 80 playing cards. For 3–20 players. With this edition, players will quickly master mathematics by recognizing the similarities in four different representations of a number. Ages 6+

Details
More Information
Product Format:Other
Brand:Edupress
Grades:1-AD
EAN/UPC:882319014134
Length in Inches:5.5
Width in Inches:3.75
Height in Inches:0.875
Weight in Pounds:0.3625
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