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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
In 15-20 minutes, 2-5 players
will build 5 towers in different colors and shapes. How tall will the towers
be, how many will have a roof, and will they need to tear down a few segments
before they finish? These variables determine how many points players
earn at the end of this clever, cute, quick, and fun card game. First, players
bid to obtain the building cards needed. Next, they assemble the tower
cards, which are numbered 0-15 in descending order. The game ends when
the tower deck runs out twice. Players score points for each tower
segment and gain extra points for their tallest tower and any that are topped
with a zero card. Points are lost for any segments that were
discarded. The player with the most points wins!
Publisher's Description of 5 Towers Game
In 5 Towers players compete as master architects to build the
city’s highest towers. Each round, 5 cards – the building blocks of the
towers – are up for bidding. The player willing to take the most of them
wins them and must add them onto their own growing towers. But why not
just take all of them? But one can only build one tower of each type,
and the values of the cards in each tower must gracefully decrease as
building them up, so taking too many at once restricts future bids. When
the last brick has been laid, the player with the most points wins.
Each
card in a tower grants one point. If that tower is graced with a tower
top, its cards are worth two instead. The cards in a player's highest
tower are worth another point still, while any cards tored down in the
course of building will cost points.