Underwater Cities Game

SKU
003303
Grade 9-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$74.95 $74.95 $52.16
Rainbow Savings: $22.79
Description

As inhabitants of earth, humankind has always made their home on the 29% of Earth's area known as “land". Earth is covered by 71% water and when the population can no longer be sustained on land, can humankind survive and thrive by establishing colonies and cities underwater?

This game brings the challenge of building habitable cities under the sea. This provides players with a beautiful, complex and challenging game experience. The greatest intellectual resources recruited for this task are the players who compete to build the most successful underwater nation.

Each player starts with his or her own city location board and one city. Throughout the game, cards and resources are acquired to build this new metropolis using city domes, tunnels to connect them, kelp farms to produce food, desalinization plants to provide fresh water and laboratories where technology is explored that will help with planning and implementation. In order for the population of each city to benefit from these resources and score points for their structures, all cities are required to connect with their first “home" city.

Underwater Cities takes place across three eras, during ten player rounds of three turns each. During each round, all players take turns placing their three player action tiles on the main board to gain resources, cards, card actions and other benefits. At the end of each round, the turn order markers reset, the round/era counter is advanced and all players collect their action tiles. Once an Era has ended, a production phase ensues which gives players the opportunity to earn points for their city and structure progress as well as points awarded from cards collected in a player's tableau that furnish benefits and victory points during the production phase.

The engine that drives this game is the cards. Together, the cards create a multi-layered, integrated collection that players use with specific mainboard locations and card plays. As players draw a new card at the end of each turn, there is time to contemplate how to use the right card on their next turn as they strategize both immediate and long-term goals. There are Orange, Red and Green action zones on the mainboard that when matched with the color of the card that is played, gives the player an additional action during each of their turns. Some cards give players an immediate benefit; others give benefits throughout the game, during the production phase or at the end of the game. In addition, there is a mainboard action space that allows a player to acquire special cards that may furnish actions and resources or game-end goals that earn additional points.

Because points are awarded during three separate production phases at the end of each era as well as at game end, and also due to the variety of ways in which points are earned during the game, it is wonderful to not be entirely sure who might win the game until the end. This makes it more fun to continue strategizing throughout the entirety of this experience. There is a 30 to 45-minute game time per player, with a range of 1-4 player count. The player with the most points at the end of the game wins! After playing Underwater Cities several times, I find it to be a satisfying, strategic experience, which smoothly brings various game mechanics and tools together in such a rewarding way that once it is on my table, it is compelling to keep replaying! Although it is officially recommended for ages 14+, the game-playing community's informed opinion is that many 12-year-old persons have successfully enjoyed playing. ~Marsha

Publisher's Description of Underwater Cities Game

Underwater Cities is a game for 1-4 players and takes about 30-45 minutes per player. The players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.

As overcrowded metropolises spread across the earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network of underwater cities.


Category Description for Strategy Games For All Ages

Please also see our Logic - Games section for more excellent strategy games.

Details
More Information
Product Format:Other
Brand:Rio Grande Games
Grades:9-AD
EAN/UPC:655132005647
Length in Inches:9.125
Width in Inches:12.625
Height in Inches:2.875
Weight in Pounds:4.1
Videos
This product doesn't have a video
Reviews
Product Q&A