Brain Games: Experiments (National Geographic Kids)

SKU
000991
ISBN
9781426372520
Grade 3-7
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$12.99 $12.99 $9.75
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Description

Brain games are fun activities, games, and tests to try out on your brain, or your friends’ and family’s brains! They reveal all kinds of cool stuff about how the brain works, what it does without you even realizing, and what it’s good at and not so good at. You’ll also find out how you can trick and confuse your brain, and how to help it do tasks more easily, too. This book has four chapters, each containing a selection of brain games to try. Most of them don’t need much equipment: just a few everyday household objects. There are outdoor and indoor brain games, and some can be done anywhere.

Disclaimer: Various steps in some of the activities in this book involve potential risk of personal injury, property damage, and other dangers associated with the use of sharp objects, food, blindfolds, and/or other materials. By performing and/or allowing your child to perform any activities presented in this book, you, (1) assume all risks of damage or injury to any person or property as a result of your and/or your young scientist’s performance of the activities: and (2) acknowledge that the author and publisher disclaim all responsibility and liability for any damage or injury that may result from your and/or your young scientist’s performance of the activities. 96 pgs, pb. ~Amber

Publisher's Description of Brain Games: Experiments (National Geographic Kids)
Can you outsmart your brilliant brain? You may be surprised by what it can?and can’t?do. In this awesome interactive book you’ll discover what makes your mind tick. Explore the secrets behind smell, taste, touch, and vision. Find out how to trick your friends into thinking they taste something they don’t. Then turn the tables as you try to outsmart your own brain. Put your own mental powers to the test with tricky quizzes, optical illusions, and more. Learn about phantom sensations as you make your brain think your nose is six feet long! Each kid-friendly experiment is paired with step-by-step instructions, vibrant photography, and intriguing explanations of the neuroscience at work.

Category Description for National Geographic Logic Puzzle Books

These fun and educational activity books show some of the cool and unique things our brains can do. Learn about why people recognize faces better than names, how words can still be read after removing many of the letters, how heavily we depend on our senses, how memories are linked to specific pictures, how our emotions affect us, and so much more! There are several books in this intriguing series, all having a different number of pages, activities, and topics. These make great travel or summer activity books! ~ Brianna

Details
More Information
Product Format:Paperback
Brand:National Geographic Kids
Grades:3-7
ISBN:9781426372520
Length in Inches:10.875
Width in Inches:8.5
Height in Inches:0.3125
Weight in Pounds:0.9
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