Issued in 2020, this game is the third of the West Kingdom
Series published by Garphill Games and wraps up this trilogy. It takes place in
980 AD, which was a medieval time, using a fictional scenario loosely based on
the Frankish empire. The scene is set with a storyline that plays out during a
period of the king’s decline, with poverty and unrest causing his subjects to
have distrust in his ability to rule effectively. We play this game as
Viscounts, who are trying to use their wisdom to help the kingdom move through
this period by pleasing the people of the land while remaining loyal to the
king.
In this 1-4 player game, our goals align with its theme as
we gain victory points while we work on the castle, build structures, and
transcribe manuscripts that hold knowledge, while trying to keep the kingdom
solvent. Successfully performing these tasks will help keep our citizens
informed and strong and hopefully help us earn enough points to win the game!
Other games in the West Kingdom trilogy include Architects
of the West Kingdom and Paladins of the West Kingdom. Viscounts is
in the middle of these two with regard to complexity. It has a solo mode,
and its two expansions, Gates of Gold and Keepers of Keys,
add variety and new challenges. I highly recommend the entire West Kingdom
series! ~ Marsha
These icons are designed to help you quickly understand and learn important information about our products.
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.