The store will not work correctly in the case when cookies are disabled.
We use cookies to make your experience better.To comply with the new e-Privacy directive, we need to ask for your consent to set the cookies.Learn more.
These icons are designed to help you quickly understand and learn important information about our products.
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Religious Content
Christian/Religious
Faith-based or including instructional religious content.
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
How much of an object can you draw for other people to guess what it is? How about just 15 pencil strokes? Where most drawing games rely on technical skill to win the day, Kontour is all about thinking of new ways to illustrate simple things. Each round, the artist has up to 15 straight lines to draw an object or concept. That means no curves and no angles. This may be enough to draw a building, but what about a UFO, a fox, or a grapevine? The artist can choose between easier illustrations worth a single point or more challenging images worth two points (such as Wind, Drawing, and Yoda). The first player to 10 points wins. So, take off your artist's beret and put on your thinking cap, because it's going to take an entirely new skillset to render an igloo with no curved lines! For 3-7 players; 20 minutes.
Publisher's Description of Kontour Game
One Concept. 15 Straight Lines. 30 Seconds.
One person is selected to draw, and everyone else guesses. Guess correctly, and both you and the person drawing score points! Over 500 items to draw, with more difficult items double scoring for the artist!