Artifacts Inc. Game
It is the early 1900's, and the archaeological business is booming. You and up to three other players begin artifact companies, organizing expeditions to go further than your predecessors to find rare items. Each turn, players roll dice and allocate them to cards in their possession, allowing them to buy, sell, and carry out expeditions. The game centers on four expedition types, each associated with a rare artifact (dinosaur bones, scrolls, statues, and gems) worth varying amounts. Once earned, artifacts can be sold to museums & private collectors, allowing players to buy new cards with special abilities and new expeditions types. The goal is to accrue the most Reputation by having a majority of your artifacts in museums, high-value cards, and additional underwater artifacts. Once a player reaches 20 points, the game ends, and final scores are tallied. Though nothing fancy, this game features a neat theme and is a perfectly suitable family game. 2-4 players; 45-60 minutes.
New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts - and you hungry for adventure - you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?
In Artifacts, Inc., players compete to grow the most famous archeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!
60 minute play time