Coding for Beginners Using Python
Some children may have a difficult time applying themselves to books that cover technical programming concepts (such as "looping," "variables," etc.) or even books that lead directly into those ideas. The focus of these books is instead on short, unstructured lessons exclusively covering simple projects and games. The abbreviated lessons start out quite easy (such as making characters move around the screen in Scratch, or creating a very basic text adventure in Python) and end with making fully-fledged games.
Throughout these lessons the emphasis is placed on the game they are creating, not on programming concepts. Picture this as coming at programming from another angle - instead of learning about what a variable is and then putting a variable named "score" in the game, they are shown how to keep a "score" within their game and then learn why a "score" is a variable and what that entails. To help kids out even more, all instructions and concepts come with full-color illustrations (and cute cartoon characters) which show exactly how to do the projects in a fun, cute way. If your child is interested in programming, but may be more excited about making games as a focus, this is for them! 94 pages. Spiral-bound.
Uses the programming language Python as a base. Focuses more on the textual elements of programming - students begin with core programming concepts by incorporating numbers, variables, and simple logic into their games before branching into drawing and game creation.
An introduction to coding for complete beginners, this friendly and accessible book will teach children the basics of Python (a widely used programming language), allowing them to get inside the code of their computer and create simple games and animations on screen.