Think 'N Sync Game

SKU
069882
Grade 7-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$11.00 $11.00 $9.25
Rainbow Savings: $1.75
Description

A hilarious, easy-to-play party game for up to 8 players, this one has a small footprint and can easily be taken on the go. The small box holds 225 cards, each with a category and four sub-categories. One player acts as the reader and reads the sub-categories to two players. As each is read, the two players try to give the same answer simultaneously to win a token. For example, one card category is "Bugs" and the first of the sub-categories is: "A bug that has many legs" If the players both say "centipede" at the same time, they would both win a token. The reader continues through all four sub-categories on the card, and the players win tokens for all identical answers. For 3-8 players; even players younger than 12 can play, especially in a family setting. - Jess

Publisher's Description of Think 'N Sync Game

3" 2" 1" Sync! Meld your minds in this hilarious party game of quick connections. Pick a partner and then, at the same time, shout out an answer to the chosen category. Can you both name a movie princess? An ice cream flavor? How about something orange? Your answers may be great, but they only score if they';re identical! So think quickly, think cleverly, but most importantly- Think n'; Sync!

Details
More Information
Product Format:Other
Brand:GameWright
Grades:7-AD
EAN/UPC:0759751011086
Length in Inches:3.6875
Width in Inches:3.375
Height in Inches:2.125
Weight in Pounds:0.7
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