Counterpillar Card Game

SKU
068632
Grade PK-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$13.99 $13.99 $11.50
Rainbow Savings: $2.49
Description

COUNTERpillar Card Game provides math practice that is full of FUN and challenges. The open-ended cards play 5 ways for many exciting rounds. Draw, swap, and rearrange to make sequences, three of a kind, odd/even, straights, or add 'em up. Use the equation cards for focused math practice kids love. Compact box makes COUNTERpillar perfect for grab-and-go FUN. This card game takes minimal space to play for easy entertainment for all ages. Bring fun to time spent traveling, in waiting rooms, and aftercare. The box comes with 63 circle-shape cards: 4 Caterpillar Head Cards, 3 Wild Cards, 40 Number Cards with 1-10, 10 Number Cards with 11-20, plus 6 Equation cards (minus, plus, and equal sign). Includes full-color, easy-to-read instructions. Cards and instructions fit inside a sturdy storage box. Perfect for ages 4 and up, with a playtime of 15 minutes. ~Amber

Publisher's Description of Counterpillar Card Game

Count 'em up in this card game that adds up to FUN. Complete number challenges faster than other players to worm your way to a win! Play five different games for lots of excitement at parties and to fill afterschool time, distance learning breaks, and bring fun to day care, classrooms, math centers … anywhere!

Open-ended cards give you lots of ways to play! Enjoy 5 different games, focus on early math and number order basics, and create your own activities to enrich learning for early elementary children. The versatile cards grow as kids' skills improve. Start with counting dots, move on to numerals, and then solve simple equations. The options are endless!

Learning sticks when you're having FUN! Create memorable moments with your family while getting valuable math practice for odd/even, number order, addition, skip-counting, and more! The best part? It's all incorporated into card games the whole family can play and enjoy together. Simple rules give kids the confidence to play with or without adults and as independent practice.

63 game cards, plus full-color instructions. 1 to 4 players, ages 4 to adult. The fun adds up in every 15-minute round. Made in USA.

Details
More Information
Product Format:Other
Brand:Trend Enterprises
Grades:PK-AD
EAN/UPC:078628200096
Length in Inches:3.875
Width in Inches:4.375
Height in Inches:1.625
Weight in Pounds:0.35
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