Coding for Beginners Using Scratch

SKU
064191
ISBN
9780794536879
Grade 3-8
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

Some children may have a difficult time applying themselves to books that cover technical programming concepts (such as looping, variables, etc.) or even books that lead directly into those ideas. The focus of this book is instead on short, unstructured lessons exclusively covering Scratch or Scratch games. Instead of having concept-based lessons to follow, as in How to Code in 10 Easy Lessons, kids will work on creating short, simple games using Scratch. These short lessons start out simple (such as making characters move around the screen) and end with making pattern games and virtual pets. Once kids understand how to make basic games, they move on to four fully-fledged game projects. Throughout these lessons the emphasis is placed on the game they are creating, not on programming concepts. Picture this as coming at programming from another angle; instead of learning about what a variable is and then putting a variable named score in the game, they are shown how to keep a score within their game and then learn why a score is a variable and what that entails. To help kids out even more, all instructions and concepts come with full-color illustrations (and cute cartoon characters) which show exactly how to do the projects in a fun, cute way. If your child is interested in programming, but may be more excited about making games as a focus, this is for them. 94 pages. Spiral-bound.

Uses the programming language Scratch as a base. Focuses on the visual elements of programming - kids begin by making things move around the screen, drawing & painting characters, and creating a virtual pet. Ends with 4 games projects.

Publisher's Description of Coding for Beginners Using Scratch

This friendly book covers the basics of Scratch coding, with step-by-step instructions showing children how to use code to create games and animations, from racing cars to virtual pets. Scratch is one of the most popular languages used in UK primary schools on the National Curriculum, and this book covers sprites, binary, debugging and more.

Details
More Information
Product Format:Hardcover
Brand:Usborne
Grades:3-8
ISBN:9780794536879
Length in Inches:9.75
Width in Inches:8.125
Height in Inches:0.75
Weight in Pounds:1.05
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