Root Game: Clockwork Expansion
Looking for more ways to play Root or fill in for missing players? This expansion adds a challenging automated version of every faction in the base game: Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, and the Vagabot. Each inherits the core mechanics of their faction, but with a few twists to allow them to play automatically while still competing with human players. Play solo against the mechanical onslaught, fill in for missing players, or even play cooperatively against the unnatural menace!
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, competitive or cooperative games. An expansion base game of Root required.
In this adorable asymmetrical strategy game, players take control of four woodland factions vying for control of a forest. Players share the same basic abilities – moving characters around the board, gathering resources, collecting new cards and buildings, and fighting opponents’ armies. But each faction plays a little differently, and the key to victory is focusing on your chosen faction’s unique abilities and goals.
The Marquise de Cat and his band of tyrants have seized the woods, intent on harvesting wood and developing the land. The upstart Woodland Alliance has risen to challenge them – they covertly instill sympathy in those affected by the Marquis’ rule, and foment uprisings to combat the other players. Meanwhile, the great birds of Eyrie have installed a charismatic leader intent on reclaiming their treetop throne. If they can assemble an avian army and capture the most territory, they may have a shot at driving out the others. All the while, Vagabonds roam the forest, partnering with some, and sabotaging others in order to fulfill a hidden quest. A unique game for 2-4 players, that takes between 60-90 minutes to play.