Deserted Lighthouse + Puzzle (Exit the Game)

SKU
045160
Grade 7-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$27.95 $27.95 $25.10
Rainbow Savings: $2.85
Description
Publisher's Description of Deserted Lighthouse + Puzzle (Exit the Game)

In EXIT The Game: The Deserted Lighthouse, you must work to solve the riddles and reach the lighthouse's top to activate its beacon, saving the approaching ship before it smashes against the rocks and sinks to the bottom of the sea.

Only this time it's different because there are riddles within riddles hidden within puzzles. Like other EXITs before it, this game has no game board! But it also has no cards; instead, in this new addition to the EXIT series, there are four puzzles, which you will find during play and assemble one section at a time, one puzzle after another. Each puzzle creates an image that will show you what you need to find in the game and what each room looks like.

At the start of the game, all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern, and the decoder disk. But there are also strange items to be found within the game that may be used to help solve the riddles found in each of the puzzles.

The game ends when you have solved the last riddle and reactivated the lighthouse beacon to save the ship from sinking.

Difficulty Level: 4 of 5.

Category Description for Cooperative Games

Our family has long enjoyed playing co-operative games from Family Pastimes. We play competitive ones, too, but enjoy fostering team spirit as we all work toward achieving a goal. If you haven't tried this alternative to playing together, here's an assortment of some of our favorites from this company.

Category Description for Exit: The Game

Escape rooms are a real treat. Being trapped in a mysterious room with your friends and family...knowing that anything around you could be a clue to a convoluted riddle...the pressure of the clock counting down...and driving back home with hours of discussion of what you could have done differently. Unfortunately, most of us don't get to do escape rooms very often. But if you enjoy the type of logic involved in escape rooms, you'll probably like these games which are also a fraction of the cost! Having done a real escape room, I can tell you that the puzzles in these games are just as complicated as the real thing, and as a bonus, don't require an app or batteries. All you need are a few pencils, paper pads, a timer, and a pair of scissors. In the game box, you'll find riddle cards, answer cards, help cards, a booklet, a decoder disk, and some "strange objects" which you'll use in puzzles later in the game. Like a typical escape room, your first move is to take a look around the "room" to find clues & riddle cards. The puzzles involved are an interesting mix of logic, leaps of logic, and activities. Word scrambles, dot-to-dots, magic eye pictures, word riddles, scraps of letters and numbers, chemical tables, etc. are just some of the various "pieces" of the head-scratching brain teasers you may encounter. When you think you have figured a riddle out, you can check your answer by entering it into the decoder disk; it will tell you if you were right, wrong, or maybe correct and move you along in the game. If you get stuck, you can always consult the help cards for clues. When you and your friends have solved the last puzzle, you're done! Check your score by seeing how long it took you and how many help cards you had to use. It's worth noting that each title is for one play only, since you will mark up, tear, fold, and cut the materials. Each scenario has a difficulty score from 1-5, easiest to hardest. Game times average 1-2 hours.

Category Description for Exit Levels 4-5 (Expert)

EXIT: The Game Levels 4-5 offer a next level challenge for teens and their parents. Most games are recommended for ages 16 and up, although experienced EXIT Gamers may be able to rise to the challenge at a slightly younger age. Game play is 1-2 hours, and may only be played once as the cards will be marked or folded during game play.

Details
More Information
Product Format:Other
Brand:Thames and Kosmos
Grades:7-AD
EAN/UPC:814743015913
Length in Inches:7
Width in Inches:10.25
Height in Inches:2.25
Weight in Pounds:1.2
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