Coding with Minecraft

SKU
042869
ISBN
9781593278533
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

Not your ordinary coding book, this book is full of coding techniques that can be applied to the Minecraft® game. Learn basic code while having fun with a game you may already love—kids and adults alike! Included are instructions on how to download the necessary apps to use this book, as well as a video which shows how to set the program up if needed. The beginning starts with simple action codes for your “turtle," and ends with ingenious projects that will do the hard work for you. For example, the projects include a stone brick making factory, walls that build themselves, and even self-harvesting crops! The codes and techniques used in this book may be complicated and overwhelming for young users, and setup may require adult help and supervision. This book is not endorsed or authorized by Mojang. Note: general knowledge and experience of the original Minecraft® game is required to effectively use this book. This book is provided for learning coding techniques with the Minecraft game, yet, it DOES NOT instruct readers on how to play the original Minecraft® game. ~ Brianna

Publisher's Description of Coding with Minecraft

A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love–Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft.

You've mined for diamonds, crafted dozens of tools, and built all sorts of structures–but what if you could program robots to do all of that for you in a fraction of the time?

In Coding with Minecraft®, you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you'll explore key computer science concepts like data types, functions, variables, and more.

Learn how to:

  • Program robots that make smart decisions with flow control
  • Reuse code so that your robots can farm any crop you want, including wheat, sugar cane, and even cacti!
  • Program a factory that generates infinite building supplies
  • Design an algorithm for creating walls and buildings of any size
  • Code yourself a pickaxe-swinging robotic lumberjack!
  • Create a robot that digs mine shafts with stairs so you can explore safely
  • Bonus activities in each chapter will help you take your coding skills to the next level. By the end of the book, you'll understand how powerful coding can be and have plenty of robots at your beck and call.

    Details
    More Information
    Product Format:Paperback
    Brand:No Starch Press
    Author:Al Sweigart
    Grades:5-AD
    ISBN:9781593278533
    Length in Inches:9.25
    Width in Inches:7
    Height in Inches:0.75
    Weight in Pounds:1.25
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