Sensors Alive Bring Physics to Life

SKU
038237
Grade 3-9
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$149.95 $149.95 $134.90
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Description

Apply physics in creative ways. Using this set's 3 sensor pods, collect information about light, sound, and temperature in your environment. Use those readings to affect animated creatures and their environment. Download the app onto a Google® tablet or iPad and transfer your sensor readings using the base station to your virtual animated environment. Hatch and grow creatures and take care of them in the game-based bio-engineering lab. Temperatures can affect growth and development. Light readings can affect the eyes and ears of your creature. You can control attributes directly on the app. Care for your creatures, feed them, and play with them as you learn about the physics behind light, sound, and temperature. Set includes 3 sensor pods and 1 base station. You will need 8-AAA batteries, a small Phillips-head screwdriver, and a tablet or smartphone with internet access. Compatible with Android™ 4.4.2 or later, IOS 8.1 or later, and must support Bluetooth® 4.0 or later. ~ Donna

Publisher's Description of Sensors Alive Bring Physics to Life

Demystify abstract physics phenomena like light, sound, and heat as never before with this highly innovative, gamified sensor physics lab. The core of this science kit is an app-based video game in which you use real-world sensor data that you collect from your environment to generate a diverse array of creatures. Create, collect, play with, and take care of your creatures in the app.

In a pretend bioengineering lab inside the game, kids play the role of scientists who use readings taken from three physical sensor pods outside the game. The readings are then transferred into the game via the base station. The sensor data dictates the different attributes your bioengineered creatures will have. For example, if you take a low temperature measurement, the creature generated will have long hair to keep warm. If the temperature is high, perhaps it will have scaly skin like a lizard. Or, a low light level captured by the light sensor might yield a creature with huge eyes to see better in the dark, while a high sound level reading might result in a creature with tiny ears. Additional attributes are controlled directly by settings in the app. Combined together, all of these variables lead to a seemingly infinite number of creatures you could create.

Continue to use the sensors to capture data that lets you care for your creatures, feed them, play with them, create habitats for them, and generate more creatures all the while developing an intuitive sense of the different measurements you are taking with the sensors. You will gain experience in measuring light levels, volumes, and temperatures with the three sensor pods, and learn about the physics behind light, sound, and heat. Learning physics comes alive as you see the tangible results of your sensor experiments.

The kit contains three sensor pods, base station, app, and quick-start poster. Requires a tablet or smartphone running recent versions of iOS or Android.

Details
More Information
Product Format:Other
Brand:Thames and Kosmos
Grades:3-9
EAN/UPC:814743013520
Length in Inches:11.5
Width in Inches:16.625
Height in Inches:3.125
Weight in Pounds:1.65
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