Word Pop! Game

SKU
022377
Grade PK-3
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.99
Description
Publisher's Description of Word Pop! Game
ALIGNED WITH SCIENCE OF READING!

The science of reading is the converging evidence of what matters and works in literacy instruction. It focuses on the best practices to teach children how to read that are backed by scientific research.

TEACHES PHONICS!

Research shows that phonics instruction produces significant benefits for children, including phonemic awareness, word recognition, print exposure, improved reading comprehension, and learning to read faster than other methods.

BENEFICIAL TO CHILDREN WITH DYSLEXIA

Research shows overwhelmingly that systematic phonics is the most effective way of teaching reading to children of all abilities, including dyslexia.

GREAT FOR ALL YOUNG READERS

The Fidget game: Word Pop! consists of 50 CVC words. These are the first words students should learn to read as their simple pattern consonant-vowel-consonant makes it easier for children to transform individual sounds into short, simple, familiar words.

Recommended levels: Pre-K- Grade 1

What’s included in the kit:

  • 50 CVC word cards
  • 4  Fidget Toy Mats ( with CVC words)  
  • 1 x Instructions and Learning Guide
Details
More Information
Product Format:Other
Brand:The Fidget Game
Grades:PK-3
EAN/UPC:B0B9T8PS6X
Length in Inches:5
Width in Inches:5.125
Height in Inches:3
Weight in Pounds:1
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