iota Game

SKU
021159
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$9.00 $9.00 $7.95
Rainbow Savings: $1.05
Description

Tuck this cute little tinned card game into a backpack or purse and have on-the-go fun anywhere you have two to four people with 30 minutes or so to spare. There are two wild cards plus 64 unique cards (2 x 2) each with three different properties: a shape, a color, and a number. Holding a hand of four cards, players add 1, 2, 3, or 4 cards to a single line following specific guidelines (all cards must either be all the same or all different in each individual property). A four-card line is called a lot. Scoring is based on the face values of the cards in a line plus extra points for creating lots. As the pattern grows, playing options become more and more limited. Tin measures 2.25 x 2.25 x 1.

Publisher's Description of iota Game

Look, see, play and score... a lot! Add cards to a grid, making sure that color, shape, and number are either all the same or all different across the line. Sounds easy but as the grid expands, so do the possibilities. Whoever sees the opportunities will seize the win! Iota the pocket-sized game that's big time fun!

enhances the following skills

  • Spatial Relations
  • Visual Discrimination
  • Strategic Thinking
Details
More Information
Product Format:Other
Brand:GameWright
Grades:3-AD
EAN/UPC:759751002466
Length in Inches:2.25
Width in Inches:2.25
Height in Inches:1.375
Weight in Pounds:0.2
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