Virulence: An Infectious Card Game

SKU
017651
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Religious Content
Christian/Religious
Faith-based or including instructional religious content.
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$21.99
Description

Enjoy learning about viruses with this fun, educational card game! Players compete to be the best invading virus. Each round, players secretly choose their level of potency from their virulence cards and then reveal their cards simultaneously. The player with the highest virulence gets to be first to pick from the available virus component cards, and the player who picks last may be stuck with a vaccine! Players earn points by building icosahedral and helical sets, collecting genome cards, and having the most spherical envelope cards. The player with the most points wins! Play time is approximately 15-20 minutes. For 2-5 players. ~ Rachel

Publisher's Description of Virulence: An Infectious Card Game

-Virulence is an addictively quick and simple card game where players take on the role of viruses! Players compete to infect a host cell (place bids using virus cards) in order to replicate their own viral components allowing players to score points up front, or build the power of their bidding hand.

Details
More Information
Product Format:Other
Brand:Genius Games
Grades:3-AD
EAN/UPC:748252187642
Length in Inches:8.5
Width in Inches:5.25
Height in Inches:1.5
Weight in Pounds:0.95
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