7 Wonders Armada Expansion
Wars may be fought over land, but they are won at sea! In this naval-themed expansion, each player receives a separate "Navy board with red, yellow, blue, and green ships. When you buy a card of those colors, you may pay an additional cost to move your corresponding ship. As they advance, ships earn points & coins, and can even discover new lands to gain one-time bonuses. Also includes new "Armada" and "Island" cards for purchase through each age. Compatible with all other expansions. This game claims to be "colorblind friendly".
Total contents include the following: 1 wonder board, 7 shipyard boats, 28 fleet figures, 24 armada cards, 27 island cards, 40 naval conflict tokens, 8 military conflict tokens, 2 boarding tokens, 6 coins, 1 score pad, 3 description of new effects sheets, and 1 rulebook. For 3-7 players, approximately 40 minutes of playing time.
The horizon is now within reach: your armada is waiting for you to go conquer the seas! Onboard your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
This intriguing game is designed around several unique factors. First of all, each player begins with a different board featuring one of the Seven Ancient Wonders the Hanging Gardens of Babylon, The Great Pyramid of Giza, etc. The boards share similar features although each one has distinctive characteristics. Each board has 2-3 benefits (+coins, + points, etc.) as well as one resource it produces. There are three rounds in the game, referred to as ages. Each age has its own deck of cards, and at the beginning of an age players are dealt seven cards. They pick a card to play and then pass the remaining cards to their neighbor, strategically choosing cards from each hand that will benefit them the most. There are seven different types of cards, including resource cards, which are needed to buy most of the other cards. In the first age, the cards are inexpensive and players build up their resources and lay the foundation for the game. By the third age the cards are fairly expensive and it's crucial to make the best decisions in which cards you build, and which ones you allow to be passed on to your neighbors! At the end of the third age, players tally their points to reveal who got the most victory points to win the game. With a lot of variation between games due to the differing boards, randomness of the card decks, variety of winning strategies, and even the difference of whoever you happen to be sitting by, this one offers a lot of re-playability. 2-7 players. Please note that some cards such as "the Baths" and "the Temple" show partial nudity and you may wish to alter these before playing.