Scythe Game

SKU
003528
Grade 9-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$99.00 $99.00 $69.95
Rainbow Savings: $29.05
Description

Scythe is an epic, award-winning game that gives players an advanced, strategic experience! Transport yourself to the 1920's, but in an alternate history where characters each play as a fallen leader from a different faction in Eastern Europa struggling to recover from war and seeking to lead their faction to power. To start, each player will take the role of one of the five available factions to play during the game. Each faction has its own unique ability that is leveraged to gain actions and options. During game setup, faction play mats are randomly matched up with a player action mat, resulting in different combinations of turn actions for each player. Faction mats store items and tokens while the player mats contain interactive options and pieces that are put in play during each player's turn. The main board is populated with each player's workers, characters and mechs that can be deployed using resource production and turn actions during the game. Each faction vies for control of areas of the map, engages in battles, accumulates resources and earns power and popularity all with the goal of accumulating the most money to win the game.

Gameplay moves in turn order with each player choosing one of four “top-row" actions on their play mat and/or a “bottom-row" action in the matching column. These actions control deployment of mechs to the mainboard (each of which provide unique player capabilities) as well as movement of player's workers, characters and mechs on the main board. Other actions are the use of worker placement on the main board to produce resources such as food to enlist recruits, wood to place buildings on the main board, steel to deploy mechs to the main board and oil to enhance player board actions. As players complete goals (combat, earning popularity, winning battles, etc.), they earn stars as well as money. Once a player has earned six out of the ten possible available stars, the end of the game immediately triggers. At this point, besides the money earned during the game, players add additional end-game money based on their positions on the power and popularity tracks. Extra funds are also credited for unused resources and for a player's success level for the goal card that is active for that game. After totaling all dollar amounts earned, the person with the most money wins the game. For 1-5 players, with a 115-minute gameplay.

Note: There is a good play through on You Tube. Search for Scythe Board Game Playthrough and choose the JonGetsGames play through.

Publisher's Description of Scythe Game

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate powerful mechs.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep game play moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.


Details
More Information
Product Format:Other
Brand:Stonemaier Games
Grades:9-AD
EAN/UPC:653341025005
Length in Inches:11.8125
Width in Inches:14.375
Height in Inches:4
Weight in Pounds:7.4
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