Super Genius Compound Words Game

SKU
063977
Grade 1-3
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$12.99 $12.99 $10.95
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Description
Publisher's Description of Super Genius Compound Words Game

Encourage your little geniuses to further develop their reading skills! Match compound words three different ways in this unique game: word to image, image to image equation, and image equation to word!

The concept is brilliant! There is always one -- and only one -- match between any two cards. Pick a cooperative rule or race to find the match. There are endless ways to learn while having fun.

Category Description for Super Genius Reading Games

Test early reading skills the Spot It! way! Each game holds 62 full-color cards in a portable magnetic snap-close case. The cards have several simple words on one side and pictures of various objects on the other. Like Spot It!, there is always one match between the word side and the picture side. Start with the cards in a pile, flip over the first card and lay it next to the pile, and go! Players will race to match the print word from one card to the picture on the other card. The games progress in difficulty level, with First Words featuring simple CVC words, and Reading 2 containing more complex words, like "night" or "picture." Reading has never been so much fun! For 1-6 players. - Jess

Details
More Information
Product Format:Other
Brand:Blue Orange
Grades:1-3
EAN/UPC:803979013107
Length in Inches:4.875
Width in Inches:3.25
Height in Inches:1.625
Weight in Pounds:0.6
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