6 Blend Games

SKU
051985
Grade K-3
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Religious Content
Christian/Religious
Faith-based or including instructional religious content.
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.99 $29.99 $22.95
Rainbow Savings: $7.04
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Teaches blends (sentence matching puzzles, decoding blends, reading for meaning, blends board game, word building puzzles, and blend endings board games).

Publisher's Description of 6 Blend Games

This set of educational games and activities is designed to teach blends. Topics include: identifying blends, blend endings, decoding blends and various reading tasks containing blends. This value pack contains 2 board games, 2 matching games, 18 word puzzles, die, counter and spinner. Each game has self-correcting elements. Contains a game guide with instructions. Encourages children to work together to develop their phonics skills. Ages 5+. Grade Pre-K-1. WARNING: CHOKING HAZARD - SMALL PARTS. Not for children under 3 yrs.

Category Description for Other Programs

Programs in this section focus primarily on teaching children to read, and may not provide comprehensive instruction in reading comprehension, spelling, writing, or other language skills. Arranged roughly by grade.


Category Description for Junior Learning Literacy

Junior Learning Literacy provides a systematic pattern of phonics/reading instruction. Rainbow Phonics, Beanstalk Decodable Readers, and various workbooks and games support the following phases of literacy instruction.

  • Phase 1 - Phonemic Awareness (ages 3+) covers sound talk, voice sound, and rhyming.
  • Phase 2 - Letter Sounds (ages 4+) practices initial sounds, real and non-word word building, sound matching, and final sounds.
  • Phase 3 – Phonics (ages 5+) covers long vowels, real & non-word matching, consonant digraphs word building, and r-controlled vowels.
  • Phase 4 – Blends (ages 5+) covers sentence matching, reading for meaning, blends, and word building.
  • Phase 5 - Vowel Sounds (ages 5+) practices r-controlled sounds, split digraphs, yes/no questions and long vowel sounds.
  • Phase 6 – Spelling (ages 6+) – introduces tenses, plurals, prefixes/suffixes, and multi-syllables.

The Letter and Sounds Teaching Kit will get you started. Packed with activity cards and workbooks it's ready to be used with the Rainbow Phonics Magnetic Letters. The Downloadable Teacher Manual (use QR code) can either be used with the Teaching Kit/Letters and or with only the Letters for a comprehensive approach in teaching phonics/reading. The manual, which roughly covers skills typically taught in PK through 2nd grade, is well-organized and easy to follow although it is oriented toward a classroom situation.

Category Description for Junior Learning 6 Games

Learning through game play is the goal here! Play pieces/boards for all six games included in each set are colorful, high-quality cardstock; activities are varied. The Reading game has an overall perspective and practices sight words, tricky words, compound words, reading for meaning, sentence matching and sentence substitution. The other games follow the general Junior Learning literacy phases.

Details
More Information
Product Format:Other
Brand:Junior Learning
Grades:K-3
EAN/UPC:856258003924
Length in Inches:10.375
Width in Inches:8.125
Height in Inches:2.5
Weight in Pounds:2.25
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