Scotland Yard Game

SKU
050218
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$39.99
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Sherlock Holmes would have loved it! Mr. X tries to elude capture on the streets of London as detectives (other players) pursue him via taxi, bus, and subway. The net tightens as Mr. X must reveal his position periodically throughout the chase. Ahh, but he has a few tricks up his sleeve and deftly slips through the "holes" by playing his special cards or catching a boat ride on the river Thames. Detectives must work together to thwart his escape and determine how best to trap the elusive Mr. X. Will they make brilliant deductions, or will the clever Mr. X outwit Scotland Yard's best? From 2 to 6 players, the game is more exciting with more detectives in pursuit. The game also offers an easier variation for beginners, so kids as young as eight can join in on the fun.

Publisher's Description of Scotland Yard Game

It's a covert game of cat and mouse set on the streets of London! Criminal mastermind Mr. X has escaped Scotland Yard and it's up to you, the detectives, to catch him! Use your travel tickets to anticipate his movements, chasing him by taxi, bus, and underground, around Picadilly Circus, along the River Thames, and through Paddington Station. Will you apprehend this dangerous criminal or will he disappear in the London fog?

How to Play:

  1. Choose a Mr. X and give that player a player piece, travel log with cover, and special travel tickets. Give the remaining players – the detectives – their player pieces and travel tickets.
  2. Players draw cards indicating the number of the station where they will begin play and place their player pieces on those stations. Mr. X draws a card indicating his starting space and notes it in his travel log without placing his player piece there.
  3. Players take turns selecting the appropriate travel tickets (taxi, bus, underground) to move them from station to station, anticipating Mr. X's arrival. Mr. X notes his moves in his secret travel log, surfacing only on specific moves but revealing the ticket he uses to get to his next undisclosed location.
  4. Players work together to anticipate where Mr. X will surface next and beat him to that station.
  5. If a player piece is on the station Mr. X noted in his secret travel log, that player wins the game. If all players use all travel tickets without capturing Mr. X, Mr. X wins the game.

Contents

1 game board 6 playing pieces 29 start tickets 130 tickets for different means of transportation 1 travel log for Mr. X 1 visor for Mr. X 2 inserts 2 rings for bobbies

Details
More Information
Product Format:Other
Brand:Ravensburger
Grades:3-AD
EAN/UPC:4005556266012
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