Mythmatical Battles Celtic/Greek Double Deck Set

SKU
047961
Grade 3-7
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$15.99 $15.99 $14.95
Rainbow Savings: $1.04
Description
Category Description for Mythmatical Battles Games

One way or another, those multiplication tables have to be mastered, and you can either plug away with the ol' flashcards, or take part in an epic clash of the titans with this engaging, yet educational card game. Each game includes two decks of cards: Norse and Egyptian or Celtic and Greek. It's a duel between two players, each of which "battles" with one deck from the set (if you have both sets, you can mix and match). The deck consists of gods, monsters, heroes, minions, weapons and magic cards, each of which has an attack and defense value, or another special attribute. The game begins with both players drawing five cards from their deck and playing as many of them on the central "field" as possible. Character cards can always be played, but weapons must be attached to a character to be played. The first player then uses their cards to attack their opponent's cards. To do this, they'll need to keep close tabs on the attack values of their own cards, and the defense values of their opponent's cards, which are stated as a multiplication problem such as "7x8." A player can attack an opponent's card if their attacking card has a higher attack value than their opponent's defense value... but the ability to use several weak cards to "gang up" on a higher-value one and the special instructions on "magic" cards make this much more than a game of multiplication war. The game continues until a player has depleted their draw deck, and the player who has "plundered" the most cards is declared the victor. Besides the "battle" aspect, kids and adults alike are sure to enjoy reading the tidbits about the various gods, heroes and monsters depicted on the cards, taking in a little mythology along the way. My only complaint? The somewhat vague instructions. Although I'm sure the designers wanted to keep it simple, you will have to read between the lines and perhaps make up some of your own rules to apply to various situations not addressed in the rules. Now gather up your army of mythical creatures, raise your banner and charge! - Jess

Details
More Information
Product Format:Card Deck
Brand:4R
Grades:3-7
EAN/UPC:898440000021
Length in Inches:4.75
Width in Inches:5.5
Height in Inches:1
Weight in Pounds:0.45
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