Mastermind For Kids Game

SKU
047714
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$17.99 $17.99 $15.95
Rainbow Savings: $2.04
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

It's the classic game of Mastermind, but reworked for a younger crowd. Where the older version uses pegs and a pegboard, this version is jungle-themed. The six colored pegs have been replaced by six jungle animals (each with a different color); the game board is the jungle floor with the storage tray/code shield shaped like a rocky outcropping. As is fitting for its age range, the code is now only three colors long, not four. Other than that, it works just like the original. One player, the codemaker, creates a code, and the other player, the codebreaker, tries to duplicate it on the board. The codemaker has white and red creature pieces which they place alongside the code, red indicating that the color and placement of the piece is correct, white indicating that the color is right, but the placement is not. Always thrilling, games are quick and scoring is simple perfect for kids. ~ Mark

Publisher's Description of Mastermind For Kids Game

Kids test their code-cracking prowess with Mastermind for Kids, the challenging game of logic and deduction. The game comes with three levels of play, so kids can learn and grow with the game. With more than 55 million units sold, Mastermind is a great strategy game . . . and one of the world's most popular games ever. It's easy to learn and fast to play, and it's different every time. The Codemaker sets a secret code, then the Codebreaker tries to match the code using logic, deduction, and maybe even a little bit of luck. After each move, the Codemaker gives clues to the Codebreaker. With lots of possible code combinations, every game is guaranteed to be a brainteaser. All of these game components can be stored in the game board. The winner will be a true Mastermind! For 2 players, ages 6 and up.

Game contents

  • Plastic game base with Rocky Mountain tray
  • 72 Jungle animals in 6 colors
  • 15 Red scoring pegs
  • 15 White scoring pegs
  • Complete instructions

Category Description for Mastermind

Can you create a code your opponent can't crack? In this classic two-player strategy game, the rules are simple; one player acts as code-maker and arranges four colored pegs behind a shield on his/her end of the board. Then it's up to the code-breaker to crack the code, guessing at the sequence of pegs the code-maker placed, and trying to duplicate it on the board. After the code-breaker places a row of four pegs, the code-maker uses small white and red pegs to give the code-breaker feedback. A white peg means that the code-breaker has chosen a peg of the right color, but it's in the wrong position. A red peg means that one of the four pegs is the correct color and in the right position. The catch is that the code-breaker has no way to know which one of his pegs is right without some trial and error! Play continues until either all ten rows have been filled unsuccessfully or the code-breaker breaks the code. The code-maker gets points for each row of pegs filled by the code-breaker, or 11 points if the code is not cracked. Then it's time to switch roles and play again. Simple to learn but challenging every time, everyone can enjoy this brain-twisting challenge.

Details
More Information
Product Format:Other
Brand:Pressman Toy
Grades:1-AD
EAN/UPC:021853030204
Length in Inches:6
Width in Inches:12
Height in Inches:2
Weight in Pounds:0.95
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