CuBirds Game

SKU
039204
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$19.95
Description

Help the birds find their flocks in this simple, quick 20-minute card game for 2-5 players.  The goal in CuBirds is to be the first player to gather a collection of either 7 different bird species or 2 different species with three birds each to win the game! 

To Start: Each player begins with a hand of eight cards and one starting bird in their collection. A display of birds consisting of four rows of three different birds is set up in the middle of the table and a draw pile of all remaining cards is created.

Game Play: On a turn, each player must place all cards of any species they have in their hand either at the beginning or end of any row in the display. There are two possible outcomes to that placement.

1.      If a player’s card(s) matches another card in that row and there are different species between them, they collect all cards between the matching birds and slide the remaining cards together.  If the remaining birds in that row are all the same species, they add cards from the deck until there are at least two species in that row. 

2.       If the placed card species does not match any others in that row or the placed card only matches the one immediately next to the card they just played and there are no different species between them, the player draws two cards from the deck instead.

Completing a Flock:  Each species of birds has two numbers in the upper right-hand corner.  For example, it might be 6/9 or 2/3.  The number on the left is the number of cards of the species needed to create a small flock.  The second number is the number needed to create a large flock. If the player has enough cards in their hand to create a small flock, they may keep one of these cards to add to their collection, or two cards can be added if they have enough cards for a large flock.  The remaining cards of that species are discarded. If any player ends their turn with no cards in their hand, the round is over, and all players discard any remaining cards in their hand.  At this time, the player who placed their last card in the discard pile deals each player eight new cards and proceeds to also take the first turn of the next round.

Once any player completes a winning collection (three of two different species or seven different species, the game immediately ends, and they are declared the winner!  Pick up this cute collection of quirky looking bird cards, gather up your family or friend group and let the good times fly! ~Marsha

Publisher's Description of CuBirds Game

Every day, dozens of birds perch on the fences of our countryside. When it is time to fly away, these birds jumble up, unable to organize themselves into flocks to fly home. Help them find their way back to their nest!

There are 4 rows of birds in the center of the table. On their turn, players must choose 1 type of bird to play from their hand into one of the rows. If that bird type already exists in the row, they take any bird cards in between the two. Once a player only has 1 type of bird in their hand, they can reveal to "complete a Flock" and add one or two to their collection depending on the number of cards revealed.

The game is won by the first player that manages to have gathered in their collection either 7 different species or 2 species of at least 3 birds!

Details
More Information
Product Format:Other
Brand:Pandasaurus Games
Grades:3-AD
EAN/UPC:850029278849
Length in Inches:6.1875
Width in Inches:6.1875
Height in Inches:1.75
Weight in Pounds:0.75
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