Sharks Are Wild Card Game

SKU
034306
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$5.99 $5.99 $4.50
Rainbow Savings: $1.49
Description

Practice numbers and sequencing under the sea! Players each start with a number "5' card. They are dealt 5 other cards face up, which they arrange from low to high. (Plastic) gold coins are stacked on a treasure chest card, and the rest of the ocean-themed number cards are placed in a draw pile. Players take turns drawing and discarding cards and adding to their sequence. Once they have five numbers in a row, they collect a gold coin and remove the finished sequence (except the number "5' around which they'll start their new run). The first player to collect 5 coins wins! Don't forget, Sharks (cards) are Wild! 2-4 players, game time is approximately 15 minutes. ~ Megan

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Publisher's Description of Sharks Are Wild Card Game

Play is important. Play is for FUN. Play is for CONNECTING. Play is a great way for kids to LEARN. Given how busy life is, it can be hard to set aside time to just PLAY! HOYLE® card games are designed for maximum fun while also helping kids develop specific cognitive skills, just by playing. It's fun first but there's always room for a lesson.

  • SHARKS ARE WILD card game teaches sequence building and numeral identification.
  • Players take turns drawing cards and building a sequence. Each 5-card sequence earns a player a gold coin and the first player with 5 coins wins!
  • Simple to set up, easy to learn and can be played in 15 minutes or less.
  • For 2-4 players, ages 4 and up.
Category Description for Hoyle Card Games

This line of children's games calls to mind the saying that "good things come in small packages." Each small card game box holds a deck of game cards, rules, and other game pieces such as spinners, fabric "boards" or plastic chips. Games are short, easy to learn and reinforce skills like addition/subtraction, manners, counting, money and cooperation.

Details
More Information
Product Format:Other
Brand:The United States Playing Card Company
Grades:3-AD
EAN/UPC:073854023662
Length in Inches:6.625
Width in Inches:3.75
Height in Inches:1
Weight in Pounds:0.35
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