Piggy Bank Card Game

SKU
034253
Grade PK-2
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$5.99 $5.99 $4.95
Rainbow Savings: $1.04
Description

Don't break the bank in this game that encourages counting by 5s and 10s! The game is composed of piggy bank cards, coin cards, special cards, and (plastic) gold coins. Players start with an even number of gold coins. A piggy bank card is flipped, which shows a coin amount that the piggy bank can hold. Players take turns adding 5 and 10 cent cards to the running total, trying not to go over the amount the bank can hold. Whoever is forced to go over the amount shown on the card must give up a gold coin. A new piggybank card is flipped and play continues until one player runs out of coins. Whoever has the most coins left wins! 2-4 players, game time is approximately 15 minutes.

Publisher's Description of Piggy Bank Card Game

Play is important. Play is for FUN. Play is for CONNECTING. Play is a great way for kids to LEARN. Given how busy life is, it can be hard to set aside time to just PLAY! HOYLE card games are designed for maximum fun while also helping children develop specific cognitive skills, just by playing. It's fun first, yet there's always room for a lesson.

  • PIGGY BANK card came teaches counting by fives and tens, as well as simple addition and subtraction.
  • Players take turns discarding coin cards and keeping track of the total.
  • When a player goes over the amount on the Piggy Bank card, they lose a chip. The player with the most chips at the end of the game wins!
  • Simple to set up, easy to learn, and can be played in 15 minutes or less.
  • For 2-4 players, ages 4 and up.
Category Description for Hoyle Card Games

This line of children's games calls to mind the saying that "good things come in small packages." Each small card game box holds a deck of game cards, rules, and other game pieces such as spinners, fabric "boards" or plastic chips. Games are short, easy to learn and reinforce skills like addition/subtraction, manners, counting, money and cooperation.

Details
More Information
Product Format:Other
Brand:The United States Playing Card Company
Grades:PK-2
EAN/UPC:073854023679
Length in Inches:6.5
Width in Inches:3.75
Height in Inches:1
Weight in Pounds:0.35
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