Quick Pix - Money

SKU
029304
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$9.99 $9.99 $8.95
Rainbow Savings: $1.04
Description

Easy to understand and fast-paced fun, your kids will want to play this game all day long! The good part for you is that they have to do some quick coin calculating, adding reinforcement to your lessons. The deck includes 74 money problem cards and 36 answer cards. The problem cards show several coins in any variety of combinations. The answer cards show 2 answers on them; let's say 19 cents and 50 cents. Each player is dealt five answer cards. The goal is to be the first to match your answer card to the problem card. If the problem card shows a quarter, two dimes and five pennies, and you are the first to match your card with 50 cents on it, you win the pair. Play continues until one person has won five problem cards. The coins on the cards are illustrated, but life sized and with slight color variations to the silvery coins. This would be fun in a classroom or at home. Quick Pix Mone can be played by 2-6 players, ages 7+, and are the size of regular playing cards. ~Sara

Publisher's Description of Quick Pix - Money

Kids love to play games that are fast-paced, quick-to-grasp, lively, and yes, competitive. We've captured all those traits, wrapped them into a simple concept and snuck in a healthy dose of learning - recognizing and adding different coin values. They're all a blast to play over and over again and are much better alternative to flash cards. Each game features a set of problem and answer cards. Players need to be the first to match the correct answer card to the problem card that is turned over. To win, you must think quickly, match faster and capture as many card pairs as possible.

Ages 7 and Up, 2 to 6 Players

Details
More Information
Product Format:Other
Brand:Aristoplay
Grades:2-AD
EAN/UPC:720233001147
Length in Inches:4.625
Width in Inches:6
Height in Inches:1.1875
Weight in Pounds:0.65
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