Camel Up Game

SKU
022461
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$39.99 $39.99 $31.99
Rainbow Savings: $8.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Does it sound exciting to watch a wacky camel race and bet on the winner? Do you have a fun-filled group of 3 to 8 people who like a light, quick, group experience? Then this is your game! Players need good timing instincts and a keen eye for quickly changing odds in this ever-moving, action-packed camel race to the finish! The player that can most accurately place their bets and collect the most money wins!

Each player takes the role of a spectator to witness five racing camels line up in their starting positions, determined by the roll of the dice that matches their color (blue, red, yellow, green and purple). In addition, another two crazy camels (black and white) start facing the opposite direction on the track and run the race backwards. Each player puts bets on any of the five camels by acquiring betting tickets during each leg of the race and placing finishing cards to guess winners and losers at the end of the race.

Players take turns performing one of four actions. 1.) Take the top betting ticket of any color-matching betting stack to place odds on which camel will win the current leg of the race. 2.) Put your spectator tile on the racetrack to help influence the outcome of the race. 3.) Randomly roll a die to advance a camel in the race by taking a pyramid ticket. 4.) Bet on the overall winner or loser of the race.

What adds unpredictability to this race is that when camels land on a space occupied by another camel, they hop on top of that camel. Any number of camels can form a stack and be carried along by other camels in that stack until an individual die roll of their color moves them to another space. In addition, as the black and white camels travel in the opposite direction, it is possible for a camel that is leading the race to land on top of a camel that is moving backwards, thus potentially changing its odds of winning.

Each leg of the race ends when five of the six dice are rolled with the matching camels advancing on the racetrack. Successful betting on that leg of the race results in betting payouts and another leg begins. Once a camel moves over the finish line, players receive payouts for the final leg of the race, and correct bets for overall winners and losers of the race with incorrect betting resulting in loss of funds. The player with the most money wins!

Camel Up accommodates more than five players using betting partnerships and the rules for 6-8 players are included. Join in the fun! For 3-8 players with 30-minute game play.

Publisher's Description of Camel Up Game
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!
Details
More Information
Product Format:Other
Brand:Pretzel Games
Grades:3-AD
EAN/UPC:4061897300709
Length in Inches:11.625
Width in Inches:11.625
Height in Inches:2.875
Weight in Pounds:2.95
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