Top Trumps Card Game STEM - Electricity and Magnetism

SKU
021492
Grade PK-AD
Secular
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$7.99 $7.99 $6.95
Rainbow Savings: $1.04
Description
Publisher's Description of Top Trumps Card Game STEM - Electricity and Magnetism

Here at Top Trumps, we love a good discovery. From natural wonders like the Earth's magnetic field and subatomic particles, to man-made items like the compass, the resistor and the battery, scientific discoveries are one of the defining aspects of modern life. In this fascinating pack of Top Trumps, you can get to grips with 30 of the most interesting and innovative electrical and magnetic discoveries in the world of science. Choose your best stat from each card; if your opponents can't top it, you win the round! With categories including Innovation, Beauty, Everyday Impact and Age, you'll learn all you need to know about this crucial subject and compete against your friends all in one go. Crammed with diagrams, facts and figures, this pack is to please the most seasoned Top Trumps fans and curious scientific minds alike! So put down those electrical devices and get stuck into some classic card-based gameplay to discover exactly how your favourite gadgets came to be.

Category Description for Top Trumps Card Games

This card game brings "war" into the 21st century while featuring beautiful pictures, and amazing facts and statistics on each card. Simply deal out the deck of 30 cards to all players and flip over the top card. Whoever begins can pick a statistic from their card that they think will beat everyone elses. Facts on the cards include things such as height, weight, speed, and more. For example, if your top card is a Polar Bear with a rather astonishing weight of 800kg (who knew polar bears weighed so much?), you would call out "Weight! My animal is 800kg." Everyone else would call out their top cards weight, and whoever had the highest stat in that category would win and collect all cards from the round. Play continues after the same fashion until someone wins by collecting all 30 cards.

While the main draw of the game is definitely the simple, yet much needed variation on the classic game of War, the educational value is unparalleled. Did you know that a Great White Shark can swim as deep as 300 meters? Or that the U.S. has won over 2,300 Olympic Medals? Quite simply, its both educational and incredibly easy to play. What more could a parent want?

Details
More Information
Product Format:Other
Brand:Top Trumps USA
Grades:PK-AD
EAN/UPC:885996004245
Length in Inches:5.5
Width in Inches:3.375
Height in Inches:0.6875
Weight in Pounds:0.3
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