Get Ready to Code (Brain Games STEM)

SKU
018410
ISBN
9781645584407
Grade PK-K
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$12.98 $12.98 $10.95
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Description

Children will learn through play skills needed for coding: understanding and writing step-by-step instruction, finding errors, observing differences, and seeing patterns. The answer key for each puzzle is in the back of the spiral-bound book. 128 pgs, pb. ~Amber

Publisher's Description of Get Ready to Code (Brain Games STEM)

Encourage your child to explore STEM as they get ready to learn about coding with these fun and colorful picture puzzles.


Category Description for Get Ready For____ (Brain Games Stem)

STEM stands for Science, Technology, Engineering, and Math. The skills involved in this series include observation, investigation, understanding, and problem-solving. Skills that will help young minds process and apply knowledge. Students are introduced to basic STEM concepts such as coding, problem-solving, and critical thinking as they match, search, compare, and play. They will be encouraged to look closely at a picture for details, make their way through a maze, and solve puzzles. The puzzles can be done in any order and can be accomplished independently. Bright, colorful pictures and challenging games will keep children interested and entertained. The answer key for each puzzle is in the back of this spiral-bound book. ~Amber

Details
More Information
Product Format:Paperback
Brand:Publications International
Grades:PK-K
ISBN:9781645584407
Length in Inches:9.25
Width in Inches:8
Height in Inches:0.75
Weight in Pounds:1
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