Isle of Skye Game

SKU
018382
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$44.99 $44.99 $35.99
Rainbow Savings: $9.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Take on the role of chieftain of a clan competing to build the best land in this thoughtful game of buying and selling land. Aspects of this game are reminiscent of Carcassone, but the variability and mechanics of this game offer more strategy than the aforementioned. Whereas both games revolve around square tiles featuring different landscapes that have to be connected, Carcassone tiles are placed in a central map, while Isle of Skye players each build their own swath of land that scores them points. The main strategy in this game lies in the buying and selling of land tiles. At the beginning of each round (either 5-6 total, depending on the number of players), players receive their income based off of their current landscape, and then each player randomly draws three landscape tiles from the bag. Once everyone has drawn and all of the new tiles are visible, each player secretly chooses one of their three tiles to discard back into the bag and sets the prices for the other two from their money supply. You have to keep an eye on which tiles other players may want to buy from you to complement their landscape as well as which tiles will most benefit you. Setting prices too low means you wont profit much from the sale, but setting them too high may deter other buyers and cause you to spend more of your own money. Once everyone has set their prices, the player screens are moved so that the prices are revealed, and then players each have a turn to buy a tile from another player. If a player buys a tile from you, you receive your money back as well as the coins paid by the buyer. However, if no one buys your tiles, you pay the bank the price and may add the tile to your personal map, always connecting like landscape to like. As with most great games, there is a good balance between resources, causing you to choose your purchases wisely. The round closes with players scoring based on their current landscape. The scoring is an aspect that brings wonderful variability to the game players randomly select four of the 16 scoring tiles at the beginning of the game and set them in the middle of the scoring track in the spaces marked A, B, C, and D. For example, you may score victory points (VPs) for each sheep in your territory or if you are the player with the most gold. However, each round only scores a combination of the scoring tiles after Round 1, you score using the A and B tiles; after the fourth round you score based on the criteria of tiles A, C, and D. This makes all the scoring tiles important, but each at varying points of the game. At the start of each round players receive additional income based on their land and the land sales start all over again. After the final scoring, the chieftain with the best kingdom wins! Steph

Additional Info

1 game board
16 scoring cards
72 landscape tiles
1 cloth bag
5 score markers (wood)
5 bag markers
5 player screens
1 round marker (wood)
1 start player marker
80 coins

Details
More Information
Product Format:Other
Brand:Lookout Games
Author:Carlo Lavezzi
Grades:3-AD
EAN/UPC:4260402315782
Length in Inches:10.875
Width in Inches:7.5
Height in Inches:2.625
Weight in Pounds:2.5
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