Dungeons, Dice, & Danger Game

SKU
015401
Grade 7-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$26.99
Description

With four different adventures, this is an exciting roll & write game that takes 1-4 players through 30-45 minutes of dungeon excitement brimming with treasures and treacherous challenges. Be brave as you use dice to advance through dungeon mazes, fight monsters and collect points on your way to victory! 

Game Setup:  Players decide which of the Dungeons to explore. The difficulty levels range from Novice to Expert. Everyone receives a copy of the chosen Dungeon sheet and a pencil, and the first starting active player is chosen. Now, it is time to enter the dungeon!

Goal of the Game:  Cross out the most gem spaces as possible before the game ends while losing the fewest possible lives. Players earn gems by defeating monsters; entering gem areas on the player sheet and accumulating other rewards that help earn additional gems. Lives are lost when a player cannot cross out any squares on the sheet with any rolled dice combinations. 

Game Play: The first player to start is the “active” player for that round. The active player rolls the four white and one black die included in the game.  All players use the four white dice to create two numbers from dice pairs and cross out corresponding numbered spaces on their dungeon maps. The active player can use the black die to help create these pairs. In addition, all players start with three black die spaces on their score sheets that they can use when needed.  Except for the green starting spaces on the dungeon sheets, players may only cross out those that are adjacent to another space they previously visited. Once all players have crossed out their two numbers, the next clockwise person becomes the active player for the following round.

If there are not any available number areas that a player can cross out on their map, they must move down the “lose a life” track.

Game End:  If any one player loses all their lives, they die and leave the game.  Otherwise, the game ends when the first player defeats all their monsters.  Everyone gets one last turn and scores their total victory points per the score sheet used. The person with the most victory points wins!

This is an easy to set up game with humorous illustrations, exploration, treasures and reward aplenty! There are solo mode rules included for added challenge when you need to face the dungeons alone.

The game officially plays in 30-45 minutes with up to 4 players. The difficulty level is 1.92 out of 5. I recommend laminating these sheets and using dry erase markers to make sure you never run out of play. ~Marsha

Publisher's Description of Dungeons, Dice, & Danger Game

Gather your courage, pack your sword, and roll the dice. In Dungeons, Dice & Danger, designed by Richard Garfield, you'll explore dangerous dungeons and battle increasingly ferocious monsters as you search for treasure and glory. Roll well as make your way through four unique and beautifully illustrated realms: Annoyed Animals, Defiant Dinosaurs, Puzzled Pyramids, and Clumsy Cultists.


Details
More Information
Product Format:Other
Brand:Ravensburger
Grades:7-AD
EAN/UPC:4005556272709
Length in Inches:10.75
Width in Inches:7.5
Height in Inches:2.125
Weight in Pounds:1.6
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