24 Game 96-Card Deck: Factors/Multiples

SKU
008664
Grade 3-6
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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$23.95 $23.95 $20.75
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Description

Factors/Multiples

Category Description for 24 Games

Here they are, "back" in our catalog! For all those parents who would like more practice with equations but can't quite fit it in, here's an easy alternative. In 24 Games, students already have the answer - they just have to figure out the question. Each set consists of 96 double-sided 4 x 4 inch cards with 192 combinations for plenty of practice.

In the games 'Single Digits' and 'Double Digits,' there are 3 levels of play - easy, medium, and tough. The object is to use the numbers printed on the number wheel of each card only one time with the functions of add, subtract, multiply, or divide to equal the total number of 24. Hence the name of the game!

Two number wheels are printed on each card of 'Add/Subtract' and 'Multiply/Divide.' A target number is printed in white and you are to pick the wheel that can make the target number; only one wheel will work. You can add, subtract, multiply, or divide to arrive at the target number. You must use all numbers on a wheel but each number only once. Easy and medium target numbers are 3-10 and the target number for all tough cards is 24. The solution to the problem is given on the reverse side of the card.

The 'Factors/Multiples' game is played a bit differently. Each card shows two numbers, and the object is to find a common factor for those numbers. The player then states the multiplication facts. There is a self-check feature that shows correct solutions for the reverse side of the card. A fun expansion activity for groups suggests connecting the cards with common factors to create a pattern or placing four cards together to create a wheel of numbers that share a common factor.

These card games are used in classrooms around the country and have even been found to improve math scores. This is one of those games that the more you play, the faster you become. Go ahead and grow your math speed and skills while having some fun. ~ Donna

Details
More Information
Product Format:Card Deck
Brand:Suntex International
Grades:3-6
EAN/UPC:020029329777
Length in Inches:5
Width in Inches:5
Height in Inches:2.5
Weight in Pounds:1
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