Match Madness Game

SKU
006000
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$26.95 $26.95 $23.95
Rainbow Savings: $3.00
Description

Get your neurons firing in this fast-paced perception game! Scramble to arrange your set of 6-sided, colorful blocks to match the pattern shown on the card. The first player to complete their pattern grabs the card and everyone immediately races to match the pattern on the newly revealed card. Includes 60 pattern cards. For 1-4 players; 20 minutes.

1.

Publisher's Description of Match Madness Game

Let the furious fun begin! Players sprint to arrange a set of 5 blocks so that they match a pattern shown on a card. First player to succeed grabs the card and a new matching race starts. Tensions rise as you scramble to outpace and outsmart your opponents in this ingenious game of perception. So fire-up your neurons and be transported by Match Madness!

Details
More Information
Product Format:Other
Brand:FoxMind
Grades:3-AD
EAN/UPC:8717344311199
Length in Inches:7.875
Width in Inches:7.875
Height in Inches:4
Weight in Pounds:1.7
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