Renaissance Inventors (Renaissance for Kids)

SKU
002735
ISBN
9781619306837
Grade 5-10
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

See how some of the most fascinating inventions of all time were created with Johannes Gutenberg, Leon Battista Alberti, Leonardo da Vinci, Gerardus Mercator, and Galileo Galilei. Note: features some nude Renaissance paintings, as pictured in the table of contents. 106 pgs, hc.

Publisher's Description of Renaissance Inventors (Renaissance for Kids)

In The Renaissance Inventors with History Projects for Kids, readers 10 through 15 explore the period of European history from the fourteenth to seventeenth centuries while focusing on the biographies of five inventors from that time and the creations they brought to the world. The lives of Leonardo da Vinci, Galileo Galilei, Leon Battista Alberti, Johannes Gutenberg, and Gerardus Mercator are brought to life as kids discover the challenges these men faced and the discoveries they made using their critical and creative thinking skills combined with their passion for science and engineering.

Imagine a world without inventors and scientists. How would people understand the environment around them? What new technologies would improve people's lives? During the Renaissance, inventors and other creative thinkers designed and constructed many new things, including a more accurate map that showed the spherical Earth on a flat paper, a printing press that brought books beyond just the realm of the rich, and a machine that measured the speed of the wind. In The Renaissance Inventors, readers learn about what it is to be an inventor, both now and in the past. They also discover how brainstorming and tinkering with everyday materials can lead to the development of great problem-solving skills, not to mention the creation of new inventions.

With 10 hands-on projects that use the engineer design process, kids create their own versions of many amazing inventions from the Renaissance. Activities such as making a parachute and creating a globe from an orange let middle schoolers stretch their inventive wings and learn what it’s like to be an inventor. Fun facts, primary source illustrations, fun STEAM activities, and links to online resources all spark an interest in the Renaissance. Even without a time machine, learners can experience the Renaissance!

The Renaissance Inventors is one of a set of four books in the Renaissance for Kids series.

Category Description for Renaissance For Kids

Become a real Renaissance Man (or Woman) and study the defining names of the era! Each book takes five of the most influential names from the Renaissance period and explores each one through a few of their greatest contributions. What did the person behind the term "Machievellianism" do to get such a nasty reputation? Just how was the Cathedral of Santa Maria Del Fiore finally completed? Who were the rebellious personalities behind the "modern" art of the Renaissance who shook the world? Find out in the pages of this series. These books read much like some history texts for readers of the grade group in the title, and include reflection questions as well as projects to complete. Each chapter gives a brief overview of the subject's beginnings and influences, and then delves into the opportunities/challenges they pursued or the problems of the time that led them to create their greatest works. Finally, it also discusses the lasting impact of those works. Chapters also contain plenty of visuals, including paintings, statues, and sketches from the time period as well as photographs of locations. Although there are no tests, the informational value along with the projects is meaty enough for a stand-alone history unit for those who want to study the period more personally. Note: some pictures within are paintings/statues of nudes.

Details
More Information
Product Format:Hardcover
Brand:Nomad Press
Grades:5-10
ISBN:9781619306837
Length in Inches:10.25
Width in Inches:8.3125
Height in Inches:0.4375
Weight in Pounds:1.2
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