CompuScholar: Unity Game Programming Online Course 1-Year Subscription

SKU
000648
ISBN
9780988707078
Grade 9-12
Neutral
Low Teacher Involvement
Multi-Sensory
Conceptual/Topical
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$120.00 $120.00 $99.95
Rainbow Savings: $20.05
Non-returnable: is a digital item.
Description

This online course combines the previously published TeenCoder Windows Programming and Game Programming into one year-long online course. In this course, you will start by creating text buttons, simple loops, methods, calculators, and many other underlying features. Then, your programming will evolve to include strings, more complex methods, songs, etc. In Game Programming, you start delving into more what youre looking for. In the beginning, just like Windows Programming, your games will include simple graphics and colors. As you learn more, it will make use of physics, rotation, animation, and more complicated graphics.

When you purchase an online course, you will receive one pair of teacher/student coupon codes, which you can then activate on CompuScholar (please note that one-year subscriptions start when course is activated). Each course is designed to be used with one student. Additional student licenses may be purchased directly from CompuScholar after the initial course code has been activated. See individual course descriptions_1 for specific system requirements.

System requirements: Windows 10/11 or Mac OS 10.7 or higher.

Publisher's Description of CompuScholar: Unity Game Programming Online Course 1-Year Subscription

The CompuScholarUnity Game Programmingcourse uses the Unity framework to teach video game design and C# scripting.

Topics Covered

This course covers fundamental game design and C# coding skills such as:

  • Game Engines
  • Using the Unity framework
  • C# scripting concepts
  • 2D game physics
  • Data types, variables and math
  • Logical expressions and flow control
  • Sprites and Unity game components
  • Debugging and exceptions
  • Object-Oriented Programming
  • Loops and Arrays
  • Game design strategies
  • Animation and sound effects
  • Game art
  • Artificial intelligence

Ourcourse materialandinteractive online systemcan be accessed fromany HTML5-compliant web browseron standard computers, laptops, or tablets with an Internet connection.

In order tocomplete hands-on projects, students will use a computer with one of the following operating systems:

  • Windows 7, Windows 8, Windows 10
  • Mac OS version 10.7 or higher
Category Description for Compuscholar Courses

Learning to program may seem daunting, but CompuScholar (formerly Homeschool Programming), has created courses that make it understandable and approachable. Anyone with average computer skills can work through these courses. One of the most helpful things about this series is that each thing you do is represented with pictures of what your program looks like, without being too simplistic. The introductions are very informational; anything you could have trouble with is neatly outlined. Another handy feature is that it doesnt force you into any complicated situations; it follows a very logical step-by-step tutorial for ease of learning. Another great thing is that all the methods, variables, and "techy things" are introduced as you use them, making it all much easier to follow and remember.

All courses are 1-year subscriptions to online course content. When you purchase an online course, you will receive one pair of teacher/student coupon codes, which you can then activate on CompuScholar (please note that one-year subscriptions start when course is activated). Each course is designed to be used with one student. Additional student licenses may be purchased directly from CompuScholar after the initial course code has been activated.

The online format offers several nice features including full-color lesson texts, streaming instructional videos, auto-graded quizzes and tests, and an electronic gradebook. Another advantage includes the ability for the publisher to make immediate updates, ensuring that all students have up-to-date information. The instructional videos are an integral part of the program.

Course topics available include: computer fundamentals (Digital Savvy), web design, Windows programming, game programming, Java programming and Android Programming. This is a good self-study starter series for anyone wanting to begin a hobby or looking at a career in programming.

Details
More Information
Product Format:Other
Brand:CompuScholar
Grades:9-12
ISBN:9780988707078
Length in Inches:11
Width in Inches:8.5
Height in Inches:0.0625
Weight in Pounds:0.001
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