Get on Board Game

SKU
034778
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.99 $29.99 $24.95
Rainbow Savings: $5.04
Description

What do Businessmen, Students, Tourists and Older Ladies have in common?  In this Flip and Write game for 2-5 players, they are all passengers that ride the bus on routes that players plan and commandeer.

The challenge in this game is to take passengers to their requested locations during 12 rounds, avoid traffic and meet group and personal objectives by picking up the most passengers you can before dropping them off in their matching destinations. Optimizing your bus routes in these ways helps earn the most victory points to win the game.

Basic Setup:

1.     Players choose from five colors and take their matching route markers and departure token.

2.     Each person receives a player sheet and pencil. The game contains five different sheet types, which have varying ticket numbers and shapes affiliated with them.  These shapes will determine the parameters of each segment of your bus route.

3.     Choose the New York side of the main board if there are 2-3 players and the London Map for 4-5 players.

4.     Shuffle the common objective cards and place two faceup on the board.  These cards show either a specific passenger type or destination that players will try to route through. The first player that successfully meets these goals containing either five passenger types or three destinations receives ten points while other players receive six points for their completion.

5.     Each player receives one personal objective card. These cards require the bus route to connect three intersections on the board through your bus route to earn ten victory points.

6.     Shuffle Bus Ticket Cards and deal two to each person. Players choose one and place their departure token on its matching city’s bus station.

7.     Shuffle all Bus Ticket Cards to create a deck. These cards have a number and color that determine route parameters for each of the 12 rounds of the game.

Game Play:

Players take the following two actions each turn:

1.      Take One Bus Ticket and Place Route Markers:  The first player takes a bus ticket from the board, which contains a bus ticket number. These numbers match those on the player sheets. Each player places the indicated shape and number of route markers required for that ticket.  Players cross off that ticket number on their sheet. As each person places their markers, they take the common and personal route goals into account as well as trying to pick up the required passengers before they reach their matching destinations. 

2.     Board the Bus:  Using the route markers that were placed, cross off the spaces on your player sheet that match. There are specific rules for each of the passenger categories that are in the instruction book for the game.  At the end of this phase, check whether you have finished any of the common objectives and score them based on whether you are the first player to complete it.

3.     The first Player Changes for next round:  Pass the inspector pawn to the next clockwise player.

4.     Game End:  Once all twelve of the bus tickets are drawn and player sheets marked, players add up their total points and the person with the most points wins. 

Get On Board is a fun, challenging game the whole family can enjoy together in 30 minutes with a light strategic route building experience.

Details
More Information
Product Format:Other
Brand:IELLO USA
Grades:3-AD
EAN/UPC:3760175518270
Length in Inches:8
Width in Inches:8
Height in Inches:2.4375
Weight in Pounds:1.45
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