Great Plains Game

SKU
000398
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.99 $29.99 $24.95
Rainbow Savings: $5.04
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Will the Eagles, Bear and Horses be on your side as you compete in this two-person struggle for dominance of the lowlands or will your opponent outsmart you with better strategy to tie up more of the grassland spaces and outscore you? In Great Plains, as foxes or snakes, players take turns claiming caves – which are starting points for your tokens to move across the lowlands. The lowlands consist of grassland tiles or areas containing animal symbols. Next, the foxes and snakes are placed turn-by-turn with the goal of earning the most points by being able to claim dominance over grassland areas by having the largest presence in as many grassland groups as possible. The larger the area that is dominated, the more points each one brings and if there is a spring in the area, it will add an additional point. There are Eagle, Bear and Horse tokens that can also be gained by placing a token onto a lowland tile with these symbols. The Eagle can fly over mountain areas to more quickly advance a player token into another lowland area (perhaps to land in an area that the opponent is attempting to control). The Horse can jump over a tile (occupied or unoccupied) to move to an unoccupied lowland area. The Bear allows a player to push an opponent into either an unoccupied adjacent space or completely remove them from the board by pushing them into a mountain or off the edge of the board. This game, while quick to learn and simple to play, can be very strategic and initiate multiple battles for control or it can be more peaceful if players claim as many areas as possible while avoiding conflict. Any way you choose to play the game, it is a great opportunity to engage and strategize while being small enough to easily carry with you to the park or to the patio for outdoor gameplay. For two players, with an approximate 20-minute game time.

Publisher's Description of Great Plains Game

Our ancient ancestors created images on the walls of caves to tell stories about their world and the animals they shared it with. And perhaps they - like you today - played games to make those stories come to life.

A mysterious game about the not so mysterious behavior of mankind: two players compete for the dominance over the Great Plains! With help from the spiritual animal world they overcome hills, cross the lowlands and invade each other's territory in order to become the tribe who will live on.

Created by the same designers who brought you Mandala and beautifully illustrated by renowned artist Klemens Franz, Great Plains lets you experience the struggle and fight of our ancestors.



Category Description for Strategy Games For All Ages

Please also see our Logic - Games section for more excellent strategy games.

Details
More Information
Product Format:Other
Brand:Lookout Games
Grades:5-AD
EAN/UPC:4260402316406
Length in Inches:8
Width in Inches:8
Height in Inches:1.875
Weight in Pounds:1
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