Reader Rabbit Personalized Cross-Curricular Cd-Roms

Description

System requirements: Windows Vista/XP/98/Me, Macintosh OS 7.1-9.2, PowerPC or higher. Reader Rabbit software has been around for years and continues to be a favorite with children and teachers. These updated versions offer great review, practice, and fun skill-building practice at the early grade levels. An adult could probably complete all the activities in 2 or 3 hours, but the content is fairly challenging for the intended grade levels, and all the games and activities can be repeated. There's always a storyline featuring Reader Rabbit, who helps connect the activities and keep students moving forward. Students will help Reader Rabbit escape from a dragon's castle, prepare for a campfire party, etc, all using math, reading, science, and other skills. These Reader Rabbit titles are award winning and use A.D.A.P.T. technology (A – access abilities, D – develop skills, A – adjusts levels, P – provide help, T- track progress), so the games adjust to each player's ability to make for the most rewarding and stimulating experience. You can also print out customized reward certificates and workbook activities based on a specific student's progress information. With interactive and printable activities, sing-along songs, automatic help, progress reports, and fun cartoons and games, these CD-ROMs are sure to be a hit with a whole new generation.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.