Math In Everyday Life

Description

In this consumer math workbook, the student helps different members of the fictional Van Dusen family with their financial affairs. This shows the student how he or she can expect to use math in everyday life. Exercises cover practical math topics such as income, budgets, checking and savings accounts, mortgage loans, utility bills, car expenses, life insurance, and income taxes. All exercises use up-to-date (to 2001) forms and tax information. Internet activities, such as researching college expenses or finding on-line interest calculators, are suggested in each chapter.

The focus of this workbook is not on providing algorithms, but on presenting realistic financial situations. It is not meant to be a textbook. The student is encouraged to develop his or her own algorithms. Basic problem solving skills, as well as the ability to calculate percentages, price per unit, and area is assumed. Although the math used in this workbook is fairly simple, the exercises may be difficult for the student because of unfamiliar financial terms or inexperience with gathering data from tables and records. For this reason, the teacher may want to discuss terms and approaches to problems rather than having the student work through the book.

Discussion suggestions, comments on internet activities, and exercise solutions are provided in the Teacher's Guide. The Teacher's Guide is extremely helpful because it supplies the answers to exercise questions, such as the difference between simple and compound interest or the definition of property-damage liability. This workbook is intended for 6-8th grade students, but any high-schooler who has not yet covered consumer math could benefit from it. ~ Anh

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.