Mathable Games

Description

Mathable plays a lot like Scrabble® but challenges players to create mathematical equations by placing number tiles on the game board. Players take turns drawing wooden number tiles and placing them in adjacent squares (next to other numbers) on the game board. A mathematical equation is completed by adding, subtracting, multiplying or dividing two adjacent numbers, then putting a number tile with the result next to the empty square—to the right, or left, below or above the two original tiles. Yellow and purple squares allow for bonus points, while the white squares are left blank, requiring the player to formulate the equation independently without direction. For an additional challenge, blue squares are marked with specific operational signs—meaning that players are restricted to making equations that correspond to the signs on the square. The total amount of points earned per turn is the total sum of the value of all tokens placed in that turn; players continue playing tiles until they have used all 7 or are unable to form another equation. Points are calculated after each turn by adding the numbers on the tiles used and the player with the most points at the end of the game is the winner! Includes 196-square game board, 4 tile racks, 108 wood number tiles, and instructions. 2-4 players.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.