God's Design For Science For Beginners

Description

God's Design has long been a favorite for elementary science. This series by Answers in Genesis makes some of that same great information accessible to younger students. Information is presented in bite-size amounts that are not overwhelming, and the content is very kid-friendly.

Each student worktext is broken into 6 units. Lessons in each unit include reading, vocabulary words to trace, review questions, and activities. There is a total of 35 lessons in each section of the curriculum – Animals, Human Body, and Plants. Activities may include writing, a Bible verse to trace, or an experiment to complete. A vocabulary review concludes each unit. Each unit is a separate booklet, and they are labeled on the front with the number of lessons in that unit. The number of pages per lesson varies, so you may take more time to finish some lessons. Pages are colorful with pictures, illustrations, and photos, and space is provided right in the book for writing answers, tracing, coloring, matching, and completing all activities.

The teacher supplement includes the answer keys and additional activities and experiments. The supply list is found on the back cover and includes things you will typically have around your home or are easily accessible. There is no set schedule for completing these courses, you can decide how many days a week to have science and how quickly you want to cover the material. You may choose to do more of the extra activities found in the teacher supplement, which will extend the time to complete the lessons; but hands-on is the way children learn and remember. Watch for more additions to the God's Design for Beginners series in upcoming years.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.