Compass Digital Download Courses

Description

If you find your student benefits from a visual and/or audio component when learning Saxon math, DIVE (Digital Interactive Video Education) might be a good fit. This digital download course contains helpful instruction that teaches the new concept in every lesson for Saxon Math 5/4 through Calculus. Taught by a Saxon expert, Dr. David Shormann, it uses a "whiteboard" display on the computer screen. You don't actually see him, but numbers appear on the screen as he walks the student through the lesson. Offering a different outlook on the lesson than what is written in the textbook, he reviews concepts taught in previous lessons first that might be used to build on the present lesson being taught. By doing this he is connecting new concepts to previous concepts. Example problems are different than the textbook example problems, giving the student more practice with different material. The video course is not meant to replace the textbook instruction but rather enhance it.

In the original DIVE lessons, Dr. Shormann brings in helpful tidbits of biblical encouragement interspersed throughout the lectures. The Compass version, however, does not include any biblical references (otherwise, all other content is the same). Video lessons average 10-15 minutes and email support is available. Previously available in CD-ROM format, this course is available now only as a digital download. After ordering, you will receive an email within 1-2 business days of your order with activation instructions. Access is lifetime for each level so you can use it with upcoming children. Available to use on Windows & Android devices, Mac, Chromebook, IPads, etc.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.