Numbers League

Description

Here is your task: A plague of villains has descended on Infinity City. In Numbers League you are the leader of a team of superheroes in a quest to rid the streets of villainy. To do so, you must use the sum of your team's powers (using addition, subtraction, and multiplication) to save the day. This comic book inspired math game is loads of fun and is bound to get your little heroes excited about math! The deck of 120 cards comes with 75 Hero Cards (25 heads, 25 bodies, 25 legs), 21 Device Cards, and 24 two-sided Villain Cards. Here is how you play - lay down all the villain cards in the "Rogues Gallery," lay down three cards designated as the "Sidekick," and then each player begins with seven cards in their hands. Play moves clockwise, and each player's turn has three phases: action phase, capture phase, and energize phase. During action phase, you can either play up to two cards from your hand or return as many unwanted cards from your hand back to "headquarters" (the deck of heroes) and redraw, for a total of seven cards, thus ending your turn. If you choose to play two cards, you lay them on the table face up in front of you. Hero cards are used to build superheroes and they must consist of 1 head, 1 chest, and 1 leg card. You can only build one superhero at a time, and they cannot be altered once completed. You can also play a device card (such as a zap gun, which is worth a value of adding 15 or a Utility Belt which you subtract 5), which can be placed on a completed superhero to help them capture a villain. In the capture phase, you can try to capture one villain from the Rogues Gallery. Each villain has a "weakness number" that you must match in order to capture it. Use any or all of your completed superheroes, with or without devices to match a villain's weakness. If successful, you place the captured villain in your "trophy pile." The energize phase is when you end your turn by drawing enough cards from the Hall of Heroes to bring your hand back to 7 cards. Play continues until all villains have been captured. Each player adds the points of the villains in their trophy pile (this number is different than their weakness number), and the player with the highest total is the winner! This is just a brief explanation of this super fun game. There is also a sidekick aspect I left out, and more rules on how you can customize numbers league so you can play the "Superheroes Level."

If you love this game and are looking for an "added challenge," then I highly recommend the Infinity Expansion Deck. This deck will introduce 24 new villains (12 two-sided cards), 11 new superheroes (33 cards), and 15 new devices. To defeat the villains, you will need even more skill than before, as now you must use division and decimals to reach your target sums. Two additional expansion decks are also now available: Critters and Dinosaurs. These 30-card expansion decks feature themed creature cards to add more variety to your current hero, villain and device collections. Now, cue the superhero music and remember, it's up to you and your heroes to keep Infinity City free of villainy! - elise

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.