Micromacro: Crime City Game

Description

This unique game involves players joining together to solve mysterious cases throughout Crime City. Each case is disclosed in a small deck of cards, and is solved by searching for people, places, objects, and scenes on the included map. The large map of the city is 29.5" x 43.3". Each game includes 16 cases, labeled with difficulty level and age appropriateness. Although age appropriateness is noted, parents should review the cases before allowing children to play. Both games in this series are stand-alone games; however, the Full House edition is the second game in the series and may make slight references to the original game. Playing the games in order is not necessary. Due to small print on the map, a card-sized magnifier is included.

The age-appropriateness recommendations are labeled by three different symbols. The first level contains "no depictions of murder, physical violence, or sexuality." The second "contains depictions of accidents, murders, and corpses along with the circumstances surrounding the death." The third and last contains cases where "themes and representations are explicit." "Even though there are no direct depictions of violence in the game, many of the cases involve murders, relationship dramas and other ‘adult themes'". Game includes a city map, 120 cards (16 crime cases), 1 magnifying glass, and instructions. ~ Brianna

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.