What Would You Do? Moral Dilemmas

Description

I was a little leery when I first saw these character building books from Critical Thinking Press. Though they're great with workbooks on logic and brain-building, I was doubtful the publisher could pull off good "moral" books. However, I was wrong - the logical way the books present moral problems is great for helping students consider what they would do in different situations. Basically, the book presents a real-life scenario and then asks what you would do in that situation. The first part is usually multiple-choice, but then the book presents additional questions that change the situation or add some complexity, so the students must consider how this changes what they're going to do about the situation. Often the book asks students to explain why they would react the way they would and group discussions prompt students to really get to the heart of the situation and their reaction. The moral dilemmas in the books are geared towards circumstances that children really do face in real life. Book 1 has situations geared for grades 2-5 while Book 2 is geared towards grades 6-12. So, what would you do if a friend told a lie in front of you? What if you're shopping and the cashier rings up a total that's half of what you were expecting? What if the cashier had overcharged you on a previous visit - would that effect whether or not you spoke up? Like all Critical Thinking Press books, these certainly get you thinking - this time about your moral strengths and weaknesses. There are 32 situations (with multiple sub-situations for each) per book. 32 pgs, pb. ~ Rachel S.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.